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Review: ‘Super Smash Bros. Wii U’ From The Editor

Super Smash Bros. is a series Nintendo has built an empire on. Like so many of their games, each iteration is a well thought out refresh on the core concept. All versions of Super Smash Bros. have one thing in common – they are all fantastic video games. Those games became embedded in the childhood of people who, today, will stand in line for hours for the chance to play a few minutes of this adorably violent celebration of all things Nintendo.

Super Smash Bros. for the Wii U is neither an exploration into anything new nor is it an attempt to breathe new life into any one thing in particular, and the best part of heading into this game with that thought in mind is appreciating how fans are being offered exactly what they want from Nintendo.

Addictive, fun, competitive action

In my review of the 3DS version, I praised the game’s tight, precise, and addicting gameplay. I was also happy to see positive changes made from the last entry in the series, Brawl for the Wii. Characters are less floaty, the action is a bit faster, and you don’t have to worry about randomly tripping in the middle of a fight (I still can’t believe that was a thing).

The new roster is also great. Returning characters feel better balanced, and the new fighters all bring something interesting to the mix. Mega Man has a greater emphasis on ranged attacks than any character before, Rosalina and Luma count as one fighter but can occupy two areas of a level, and Robin can use powerful magic attacks as long as he has the tome for them. Just learning every new fighter is a joy in and of itself.

Super Smash Bros. for the Wii U is mechanically identical to the 3DS version, so all of that praise applies here. It’s still an incredibly fun fighting game with a ton of flexibility. With items and gimmicky levels, it’s basically a party game that you can enjoy casually. Without items and by playing on levels without random hazards, it becomes a serious, competitive affair where skill trumps all.

How the Wii U version is better

First off, it looks amazing. Obviously, the Wii U can display nicer graphics than the portable 3DS, but Smash Bros. can look stunning on Nintendo’s newest console. The character models are gorgeously animated and vibrant, the backgrounds contain tons of details, and the colors and lighting really make everything pop. It also runs smoothly with hardly any graphical or performance hiccups.

Also, while you could play multiplayer on the 3DS version as long as you had friends who also had the game and the system, it’s much nicer and more convenient to fight your friends on the same screen. Plus, you can use a ton of different controllers, including the classic GameCube ones (as long as you have the adapter). You can also use the GamePad, the Wii U pro controller, the Wii remote, the Wii remote and nunchuck, the Wii classic controller, and even a 3DS to control your fighters. In every way imaginable, Smash Bros. for the Wii U is incredibly versatile.

The Wii U exclusives

The 3DS version had Smash Run, a competitive mode in which players explored a dungeon and gathered power-ups before battling it out in a final fight. The Wii version has Smash Tour, which combines the elements of Smash Bros. with a board game. It’s almost like Mario Party, except everyone wants to punch each other. It’s a manic mode filled with items, stat boosts, and more than a little reliance on luck, but it’s also a hoot to play with friends. Sure, it’s hardly going to replace the standard game, but it’s a great alternative when you’re in the middle of a four-hour series of matches.

The Wii U version also offers matches with up to eight people, twice as many as any game in the series before. These battles are incredibly hectic in the best way possible. Thanks to the addition of some extra-large levels, you still won’t completely lose yourself in the chaos.

Smash Bros. can get pretty crazy.

You also get a Stage Builder in the Wii U version, which lets you create your own levels. This is also the one place where the GamePad’s touchscreen comes handy, since you can use it to easily drawn your platforms. It makes level design much easier than it was in Brawl.

Besides that, the Wii U version has a unique Classic Mode, and Event Mode, and Special Orders Mode. So, even though it features the same mechanics as the 3DS version, Smash Bros. for the Wii U really does feel like its own game.

Once you step away from the first layer of menu options, things get really interesting. Nintendo has bolted so many gameplay modes and customization options onto Super Smash Bros. Wii U that you can easily spend entire days doing everything but playing the core parts of the game. At the same time several of these customization modes require items earned during actual gameplay.

The basic setup for things like customizing your fighters, especially your Mii Fighters, is just enough to get you going. Nintendo did a great job making sure you’ll be checking back with your custom builds regularly in order to make changes and boost powers wherever possible. Obviously all of this leads up to some truly ridiculous online battles with people all over the world, but at the time of this writing Nintendo had not yet enabled online gameplay for Super Smash Bros. Wii U.

Too many of the levels have unnecessary gimmicks. An otherwise cool Metroid stage is ruined because Ridley is always flying around and attacking everyone. Thankfully, you can use the Final Destination Mode feature to turn any level into a flat surface without all that extra crap, but then you don’t get any platforms to jump on. I wish more stages had less gimmicks. I like Final Destination, but I don’t want every battle to take place on one, flat surface.

Of course, this is a complaint coming from someone who likes to play Smash Bros. without any items on. I prefer a competitive style over a party one. So this may not bother you as much as it does me. Also, you can make your own levels with the Stage Builder, so that alleviates the problem a bit.

Smash Bros. with my friends, nothing can be better. We scream, we argue, we laugh, and we never want to stop. The Wii U version is a fantastic addition to the series. The new modes are great, but the excellent mechanics and huge, varied roster make it potentially the best entry in the franchise yet.

Super Smash Bros. for Wii U is the system’s best game yet, one of the best multiplayer experiences available, and one of Nintendo’s finest achievements.

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