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Review: ‘NBA 2K15’ From The Editor


NBA 2K15 has a slick sense of movement. Actions like faking right, shifting your momentum toward the low post, and floating the ball over a nearby defender look sharp, but going through these motions feels even better. Where players stuck unrealistically close to one another in past games, 2K15 adds much more natural spacing between bodies both on and off the rock. Smart ball handling leads to more distance to take a shot, and that puts a greater onus on the defensive player to read and predict the direction of his matchup’s drive. 2K Sports took significant technical strides with last year’s NBA release, but it’s the reinvented movement system and improved physics that make 2K15 such a success.

The NBA 2K series has done well to make you feel the weight of the player and friction of the court in recent years, but handling the ball has never felt this intuitive. Players can more easily change direction during cuts, and the finesse moves delegated to the right analog stick that were often difficult to pull off without losing the ball over are now more reliable. This improved dexterity–especially when controlling more agile players–allows for craftier, deliberate offensive execution. Your ability to create space opens up mid-range jump shots, and most players are now equipped to post up and fade away.

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This game is drop-dead gorgeous. Running at a smooth 60 frames per second, the seamless player animations really make it feel almost as authentic as the real thing. Just like in the real NBA, Tim Duncan will hug the ball before each game, Dwayne Wade will do pull ups on the rim, and Kobe will complain when he thinks he got fouled. 2K has paid great attention to detail, and it pays off.

2K15 is fundamentally similar to last year’s offering, but the presentation has been notably cleaned up. Press conferences and discussions with your agent are far less cringe-worthy than before, and half-time reports from your coach give you helpful strategies for closing out a game strong. Occasional bugs, like sideline reporter Doris Burke interviewing an invisible player, still exist, but these issues appear less frequently than they did in the past. The upgrade system has been streamlined, too. Instead of spending experience points on dozens of different statistics, players plug points into a much shallower attribute pool with overarching categories such as rebounding, jump shooting, and defense. This gives a clearer indication of how you’re building your future star, and makes you feel more accomplished after taking a single step on your upgrade path.

Mmm. Aren’t you thirsty for some refreshing Sprite right now?

MyPark has seen its fair share of improvements, including a reputation system that unlocks upgrades as you expand your reach and shorter games. One of the most frustrating parts of MyPark used to be waiting around in a queue as other players hogged all eight courts. Thankfully, pick-up games have been reduced to just 15 points, meaning you’ll spend more time actually playing basketball than twiddling your thumbs on the sidelines. It’s fully featured, but if you’d prefer to control more than your single created player and avoid getting stuck with ball hogs, the traditional online play option is still there.

New to the series is MyLeague, which is similar to the old Association Mode. MyLeague lets you design your own personal basketball world that may last for a single season, or up to 80 years. The roster, salary cap, draft preferences, season length, and dozens of other settings are left up to you, so really, this is your own personal sandbox. It’s yet another feature that offers something different from your standard game of hoops, but it’s only available on PS4, Xbox One, and PC.

The AI is craftier, so if you spend too much time studying your man, you generally miss screens being set on either side.

MyTeam and MyGM haven’t seen significant changes, but both modes remain fun and rich in content. The card-based MyTeam feature now includes a real-time auction house, which allows you to sell your players online in order to earn additional spending cash. The Challenges option is also new, providing additional revenue for playing through special fantasy scenarios–such as Kevin Durant being drafted first overall and playing for the Portland Trail Blazers. Similar to Madden’s Ultimate Team, MyTeam allows you to use real money to buy additional booster packs. However, the provided challenges are generous enough with their rewards that you don’t need to pay to create a dream team.

NBA 2K15 isn’t as drastic a visual update as last year’s next-generation debut. Your friend sitting on the couch might not drool over the visual updates or expanded feature set, but the overhauled control scheme and helpful shot meter are the types of improvements basketball fans have been waiting for. Battling for space and effectively using a screen to set up a wide-open jumper is superbly satisfying, and while it can be a struggle to keep up on defense, the interaction between all 10 men on the court at any time has never looked or felt this real.

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