Review ‘The Order: 1886’ From The Editor
Ever since Sony showcased The Order: 1886 back during E3 2013, the game has been facing criticism of varying types and the road to launch for Ready At Dawn’s first major console game hasn’t been exactly smooth. But now that we finally have the retail build in our hands, it’s safe to say that game is somewhat of a mix bag.
Over the last few weeks, there has been much speculation regarding The Order: 1886’s gameplay length so we will like to quickly get that out of the way. On normal mode, the game lasts for around eight hours which in my opinion is a bit short given that The Order: 1886 is a single player only game. If you are hardcore third person shooter fan and want to play the game at a higher difficulty, then you can easily push out another three to four hours of gameplay.
Let’s get straight to the point, the playthrough I had with The Order: 1886 lasted eight hours and it was glorious. Ready At Dawn’s new IP put players in the role of Sir Galahad, a member of the Queen’s mighty order that defends humanity from the ongoing liken threat. A conspiracy is afoot and Sir Galahad quickly finds himself in the middle of a situation he did not expect. The Order: 1886 is a great film as much as it is a great game.
One of the biggest features in The Order: 1886 is the series of quicktime events that are a heavy part of the game’s experience. While they will undoubtedly rub certain people the wrong way, we found them to be a fine way of increasing tension and delivering deeper meaning to the events being carried out. The finest and most profound example of this is the game’s final battle, but to avoid spoilers for those who want to experience the game on their own, no further specificity will be provided.

Investigating the world around you is another element that gradually peels back further context about this world. Players can pick up archived voice-recorders that round out events and people, in addition to certain photographs and newspapers that do the same. None of these elements are game changing, but they do an adequate job of embellishing the game’s fiction.
There’s great character drama around the protagonist Galahad and his band of merry men along with the alternate Victorian setting which makes the game’s plot rather fascinating. Although I won’t spoil much about the game’s story, I can say that the developers have weaved an intriguing historical fiction, something that players would love to spend a lot of time in, at least for a good chunk of the game.
However, the game ends rather abruptly which took me back by surprise and disappointment. I understand that Ready At Dawn probably wants to make a sequel depending on the success of the game, but there is no denying I was left wanting for more in the end. Given that the core of the game is deeply interwoven with the story, the ending is disappointing but the alternate history setting and the initial plotlines are enough to make The Order: 1886 an interesting proposition storywise.
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The Order: 1886 has a few entertaining mini-games players will find throughout. There are various times when players must pick a lock to gain entry into another part of a level, while another example is when Sir Galahad uses a device to short out an electrical fuse box in order to progress further. Each of these tasks is easy to accomplish, but they do a clever job of showcasing the element of technology in unique and unusual ways.
When you look at the weapons of The Order: 1886, they are as complimentary of the game’s story as much as the characters are. This aspect of the game really could have convoluted the aura Ready At Dawn was going for, but they never sent gameplay outside of the game’s gritty, grim setting. A favorite weapon had to be the Thermite Rifle that engulfed enemies in flames, but then again, the double-shot pistol was a surprisingly dominant weapon.
Given the game’s focus on delivering high quality cinematic experience, the gameplay turns out to be only a mere part of the entire package. Initial gunfights might appeal to some players but as the game goes on you will be eventually doing the same thing over and over again. A group of enemies come in, Galahad takes cover, pops out, takes aim and shoots. Rinse and repeat. There is no improvisation involved at all.
This game had all the potential to play somewhat like the Ghost Recon series wherein the player gives commands to their AI counterparts, however The Order has no such system and there are no strategies or tactics involved while taking on your enemies.
Galahad’s arsenal of weapons is rather impressive and once again the attention to detail is astonishing. Guns look and feel futuristic. You have access to your standard grenades along with several weaponry such as Combo and Thermite which packs a punch. You will find more weapons such as the Sniper Rifle as you play through the game but again, the lack of customization is baffling. At least a simple system like changing Galahad’s loadout before heading into a mission would have sufficed. Unfortunately that is the not the case here.
The over use of quick time events is most likely a design choice in The Order: 1886 so that it can maintain its cinematic look and feel but I have my doubts on whether it’s the right approach. Consider the case of Metal Gear Solid, a game that heavily focuses on cinematics but I haven’t seen one game in the entire series that have used as many quick time events as The Order did. Again, I understand the need for QTEs but The Order: 1886 does it so often that it eventually leads to its own downfall.
Another complaint, albeit a minor one is the continuous popping up of tutorials. For example, the camera moves with the right analog stick and the game makes sure you know about it. Okay I get it…but there is no need to show me that again and again. This complain won’t take anything away from the game’s experience but it is annoying nonetheless.
In a generation where open world games are becoming a norm, I found The Order: 1886 a respectable throwback to the good old days of linear corridor based third person shooter. It’s a hardcore single player experience only and there is no reason to replay The Order: 1886 again unless and until you are trophy hunting or finding each and every collectible.
Its design choices seem to prioritize cinematics over gameplay and this is where the problem lies. This is not to say The Order: 1886 is a bad game, but it could have been better if it would have tried to balance those two mechanics. Having said that, The Order: 1886 does remains true to its vision of cinematic storytelling through awesome production values and this is where I think a few players might find the game’s appeal in.
